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Soldier of Fortune for PC - Preview
originally written for PC Accelerator
Some
gamers believe the first-person shooter is a tired genre, that game
companies should aspire to discover new ways of enhancing gameplay. Other
gamers think, “If it isn’t broken, don’t fix it.” Both Half-Life
and Rainbow Six raised the bar by which FPS games were measured,
and they demonstrated that by injecting some ingenuity into a proven
formula, legends are born. Ravensoft, makers of Hexen and
Star Trek Voyager: Elite Force, hope to meet the high water mark with
Soldier of Fortune.
The story of SoF is familiar enough:
one man must stop a group of terrorists from using a stolen nuclear weapon
to fulfill their socio-political agenda. You are John Mullins, an elite
government agent hired to take care of the wetworks that the usual
channels cannot handle. SoF is set in the real world, a nice
change from most FPS games that integrate fantasy or science fiction into
the plot, and uses 12 weapons based on those found in real-world
arsenals. The single-player game takes place on 31 levels over 10
missions, and follows a cohesive storyline, something other FPS titles
have disregarded. SoF does have multiplayer, however, with game
types such as Deathmatch, Team Deathmatch, Assassin, Arsenal, and Capture
the Flag.
In order to have a successful title in the
crowded “Arena” of first-person shooters, there has to be a hook. Half-Life
boasted astonishing AI, Quake III sported curved
surfaces, Soldier of Fortune’s hook is the GHOUL rendering system.
The main code is a heavily modified version of the Quake II
engine. GHOUL is a system that builds and renders characters and objects
for 3D games. It has several features that give the now-dated QII
engine a new coat of paint. First and foremost, GHOUL supports 26 “gore”
zones on each player and enemy and per-polygon physics and collision
detection. This means that when you shoot a bad guy in the foot, he hops
around in pain, shoot him in the shoulder, and he’ll spin clutching his
shoulder, shoot him in the head, and he’ll drop like a bag of sod. One of
the greatest showcase items of this technology is throwing knives at an
enemy and seeing them stick into and move with different parts of the
body. The motion-capture is based on which part of the body is damaged,
and each body segment has a “pain skin” that will show different damage
for different weapons. Guns leave holes with exit wounds, knives leave
bloody slashes, and point-blank shotgun blasts can disembowel an enemy
spilling his intestines onto the floor.
SoF is not for the faint of heart.
It is, quite possibly, the most violent game in recent memory. There will
be the requisite, politically correct gore setting, so if flying gibs are
not your thing, you can still play the game. However, for fans of extreme
levels of violence, SoF will deliver and then some. Since the
GHOUL renderer also supports bolt-on models and attachments, you can blow
arms and legs clean off, or just disarm an enemy by shooting the gun out
of his hand.
Ravensoft may have an instant classic on
their hands. By bringing gamers back down to Earth, and using the good
ole-fashioned guns of our favorite action movies, Ravensoft has created a
game that mixes the story and action of Half-Life with the weapons
and settings of Rogue Spear. It remains to be seen if
Soldier
of Fortune will find its place alongside those greats in every
respectable gamer’s Archive of Legends.
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